Archive for March, 2007

Namiko Pro at Chi

Wednesday, March 14th, 2007

One of the original goals of the Namiko Surf Co. was to support the organization and management of a series of elite and dynamic competitive and non-competitive surf events within Second Life. So, we are starting now… with the first ever SL surf competition.

Event: Namiko Pro at Chi (plus afterparty at KK&KE’s Beach House)
When: Saturday, March 24 at 1 pm SLT (PST)
Where: Chi (Chi/158/223/22)
Entry Deadline: Thursday, March 22
Competitors: Anyone who wants to compete, everybody is welcome!!
Judges: Sebastian Saramago, Heather Goodliffe, Surferjoe Wind
MC/DJ: Sierra Sugar
Scorekeeper: Kaela Kamloops (KK)
Photographers: Joeru Pugilist, Pavcules Superior
Machinima: Valent1ne Apogee

Entry deadline will be Thursday, March 22 so that we can organize the heats and post them on the website ahead of time.

Rules and Scoring

Heats will be randomized at the start. Depending on the number of entries, heats will either be two or four surfers at the same time (most likely four at a time). Women and men will compete all together ?¢‚Ǩ‚Äù no division based on gender.

One person per wave ?¢‚Ǩ‚Äù please respect priority. If someone is up for a wave in rotation and misses it, they have to go to the end of the rotation (a small penalty for a swing and a miss). The waves are a bit random so there is a bit of luck and skill involved choosing the waves. Surfers can take off on either side of the wave and line up wherever they wish.

Each surfer will get scored on 5 waves with the top two scores counting towards the final score for that heat. Top half of the heat moves on to the next heat.

Scoring will be based on 1) length of ride, 2) tricks, 3) style, 4) technical execution (like hitting the wave at the right spot, right timing). Each of these points can be scored from 0 to 3 with the total score for the wave adding up to a maximum of 12. Riding backwards in the wave doesn’t count. A wave that disappears when you catch it doesn’t count either.

Chi has both foamy waves and Pipeline waves. Surfers can choose to surf either of these waves. It may or may not be more difficult to score higher on a foamy wave, but that is the individual competitors choice.

Surfboard, Equipment & Attachments

In the interest of fairness and also to prevent/minimize issues with lag while surfing, competitors should detach all HUDs, flight enhancers, and AOs (‘detach’, not just ‘turn off’). No other attachments, other than prim hair and minimal jewelry, if any. No bling, please.

To ride in the contest with Heather Goodliffe’s waves, you’ll need a board that has been built by Sebastian Saramago. Any of Seb’s boards or the Namiko Surf Co. boards will be fine. The only restriction is that no extra scripts of animations have been added to your board (e.g. no jet hoverboards, no enhanced copy/mod boards, etc.).

If you do not own a board, we will supply boards at the comp for you to use on the day.

Prizes & Points

Prizes to the competitors are still to be confirmed, but will include a combination of cash $L, points (for use in exchange for merchandise) plus surfboards, wetsuits, swimwear, and clothing (from Namiko Surf Co and GR Boards). Plus we will give out raffle prizes to spectators during the event.

In terms of points, everyone will get points for participating in the event. These points can be traded for merchandise with the Namiko Surf Co. (surfboards, bikinis, boardshorts, etc.). One point = $1L. The breakdown will be:

  • 1st place: 2000 points
  • 2nd place: 1500 points
  • 3rd place: 1000 points
  • 4th place: 500 points
  • 5th to 8th: 100 points
  • 9th and up: 50 points

Feedback & Questions

This being the FIRST surf contest ever, I am totally open to suggestions and feedback. Send your questions and comments to Keala Mimistrobell in-world. Sometimes my IM’s get capped, so you can also send an email to keala [dot] mimistrobell [at] gmail [dot] com.

Epic.

Friday, March 9th, 2007

Damn, so how was your Friday morning?!

Mmm... first wave of the morning

Mmm… first wave of the morning

And we thought the tsunami waves were big. Heather and Seb of Surf Systems Inc. designed these new, big waves for The Weather Channel!

“The surfing attraction is still under construction, and will not open until March 11. The area will offer epic deep sea storm waves. The sandy beaches conjure visions of bikinis and beach parties, while hot boys and beautiful girls surf. Though here, too, hazards will be found.”

Read the rest on the Metaverse Messenger site ?Ǭª

Paddling out with KK and Heather

Paddling out with KK and Heather

We’re paddling out with the new boards as well… boards that you can actually duck dive with. That way, you can pick and choose your waves. Not this one, duck, and head to the farther set. Woot.

KK looks so serious here.

KK looks so serious here. We are contemplating the epic proportions of those waves…

When you get barrelled, the new scripts automatically zoom in on your AV, making it easier to take pics… and just enjoy the quiet solace of the green room (too quick for me, though!).

I am so gonna eat it.

I am so gonna eat it.

Sebastian Saramago

Sebastian Saramago… new wetsuits for the Weather Channel

Heather Goodliffe

Heather Goodliffe

Raining at the beach

Raining at the beach

The Weather Channel sponsored a couple other extreme sport projects including skiing and mountain biking. Go see, go see…

http://slurl.com/secondlife/Weather/2/157/26

The island officially opens on March 11, but you are welcome to go visit and send your feedback to Seb and Heather in-world.

Catch ya.

Team riders in the news

Monday, March 5th, 2007

Namiko Team Riders, Kaela Kamloops and Valent1ne Apogee, got a great mention in the March 2007 issue of The Seventh Sun, put out by Pollywog Press. Here’s the article… or download a PDF copy from Pollywog Press.

Endless Surf

By Surfdaddy Orca

CHI — The massive sculpture of the Buddha dwarfs Kiyotei Xi as he sits not so quietly meditating on his Greg Noll “da Cat” surfboard on the tropical Second Life island of Chi. “Awesome ride, Valent1ne,” he shouts. “Do it again!”

Kiyotei is dressed in a Zen monk’s robes and has horns and a halo surrounding his head. He offers me a test version of “da Cat” and says “Go for it, broh.”

Greg Noll was actually known as “da Bull” back in the days when he fi rst tamed the wild 40-foot plus surf at Waimea Bay on Oahu’s famous North Shore of Hawaii. But, “da Cat” is a fitting name for this totally tubular Second Life board. It is tribute to Greg, who appeared in the recent surf film “Riding Giants” along with X-treme tow-in master, Laird Hamilton.

On the horizon I see two of Second Life’s best women surfers, Kaela Kamloops and Valent1ne Apogee getting barreled by a large set of pipeline waves. “Barreling,” or “in the green room,” or “gett ing tubed” refers to having a wave break in such a way that it creates a hollow tube that encloses a surfer. It can be a timeless moment in which wave and surfer become one. This is what some call the Zen of surfing, and it is reflected in the Buddhist motif on Chi (“Chi” derives from the Chinese word for the positive healing energy that is directed through techniques like acupuncture.”)

Kaela and Valent1ne, I come to discover, are members of the Second Life Namiko Surf Team. Namiko, as described at www.namikosurf.com, is translated from Japanese to mean “wave” (nami) + “child” (ko). It loosely means “child of the wave.” Namiko’s surfboards, created by Second Life master boardsmith Sebastian Saramago with artwork by Keala Mimistrobell, are some of the finest in Second Life. Namiko’s stated charter is “to harness the healthy, positive energy and enthusiasm for surfing within Second Life and create a direct, tangible benefit in real life.” A portion of all sales made within Second Life is directed to Surfrider Foundation, a Real Life group dedicated to the protection of the oceans and coastlines. Namiko is sponsoring some of the first ever surfing contests within Second Life.

In Real Life, the bone-crunching Pipeline is one of the most famous waves on the North Shore. In Second Life, pipeline waves are scripted by “scripter extraordinaire” Heather Goodliffe. Heather says, “I love to create, I’m good with scripting.” In Real Life, Heather is a programmer who lives in San Diego, California, home of such famous breaks as Windansea, La Jolla, and Swami’s. Mathieu Basiat of Wave Labs on Bora Bora produces another popular wave.

My new “da Cat” board, like my Namiko “Bamboo” board, is scripted by Sebastian Saramago to work especially well with Heather’s awesome waves. It is a long board, typically a board 9 feet or greater in Real Life. When I click to Ride, I am laying prone — a nice touch — and my arms animate as I paddle toward the breaking waves. I feel the excitement build, just like in Real Life, as I get close to the breaking 30 meter waves. I turn around as my avatar sits on the board… darn, missed the fi rst wave. I then turn around and paddle into the second wave of the set and suddenly I am barreling toward the shore in a massive tube. “Eeeeyaaa!” I want to shout, but there’s no way I can type into chat and surf this fun, fun wave at the same time. I kick out to the side and I’m immediately paddling again toward the next wave. Unlike Real Life, there is no shortage of good waves in Second Life!

Some of Second Life’s premier beaches include Chi, Quan Li, and Bora Bora. Each beach has its own sim, and each surfing break is distinctive. Chi, in particular, has a style all its own. Talking with Kiyotei, still in his Zen-like meditation pose in front of the Buddha, I am introduced to Poid Mahovlich, an artist and co-creator of Chi. “I like how Chi evolves,” she says as she shows us her new Tibetan-style prayer wheel. By this time, Kaela and Valent1ne have joined us on the beach. “I would like an incense burner that has smoke,” Kiyotei whines to Poid. “Put me down for 10,” he jokes. I request an 11th. “OK,” grins Poid.

The vibe on Bora Bora is different, yet no less fun. Bora Bora is somewhat reminiscent of Fiji or Vanuatu with tikistyle huts, a volcano, and long stretches of palm-tree lined white sand beaches. It is a bit more commercial than Chi or Quan Li, although surfboards and surf-related paraphernalia can be found at all three locations. And all three locations are relaxing destinations even for non-surfers.

Endless surfing? There are many in Second Life, as in Real Life, who pursue the perfect wave like the surfers in Bruce Brown’s classic surf film, “The Endless Summer.” Surfing, the ancient Polynesian sport of kings, was almost exterminated by the missionaries who came to Hawaii aft er the famous voyages of Captain Cook (who himself was off ed by Hawaiian locals in the late 1800s!). It took the efforts of one brave Hawaiian Olympic swimmer, Duke Kanhanamoku to stem the tide at the turn of the 20th Century and reestablish the sport of surfing. The surge in surfing popularity today is directly due to Duke.

“The Surfer’s Path” magazine, as quoted by Keala Mimistrobell, the founder of the Second Life Namiko Surf Co., puts it well: “Surfers are dreamers. We ride waves through the day, then we re-ride them in our sleep and mindsurf them in our daydreams. These little flashbacks keep us going through the flat spells and dry times inevitably encountered in ‘real life’.”

Yes surf brohs and sistahs, surfing is here to stay in Second Life. And, as the Hawaiians say, Mahalo, “(May you be) in (Divine) Breath.”